Identity Positioning™

An Open-Ended Personal Branding Simulation RPG · v4.4.5

Identity Quest™: The Personal Branding Game

A free personal brand simulator built on Identity Positioning™, played as a walk toward Brand City. Start with zero Brand Power, spend one week’s energy at a time, watch every move play out on the road, and live with what every decision costs, the same way a real personal brand is built.

  • Free
  • No download
  • Installable
  • Plays offline
  • No fail state
  • Ages 16+
identityquest.press
Identity Quest: the player, seen from behind in a blazer, walks a gold-lined road toward Brand City while followers line the street and cheer

The gap it fills

A Simulator for the One Subject That Never Had One

Simulators exist for cities, hospitals, civilizations, and entire economies. None existed for personal branding. Every other way to learn the subject asks you to read it: a book, a course, a framework on a slide. Identity Quest™ asks you to play it.

Education and entertainment are two of the four things the doctrine says all content does, and this personal branding game sits where they meet.

6tiers of The Hierarchy of Personal Branding to climb
5pillars, audited every month of game time
1rival, under the same rules and the same clock
90achievements, each with a reward, many for what the book teaches

Inside a run

The Board

You choose a motivator (Money, Mission, Vanity, or a Combo), an archetype, a career or business type, an age, what you want to be known for, and the tier you are aiming for. Then every week looks like this.

The Identity Quest board with seven numbered areas: the heads-up strip, the world, the weekly objective, the action tiles, Advance Week, Focus and Events, and the Live Feed 1 2 3 4 5 6 7
  1. The heads-up strip. Brand Power with progress to the next tier, then followers, money, credibility, reputation, and energy, each with this week’s change and a trend line. Notifications drop in above it, and a bell keeps every one of them.
  2. The world. You walk toward Brand City, whose six towers are the six tiers. Every move plays here as a scene, with what it did written underneath, and the rewards fly up to the strip. Switch to the Office to walk the rooms your hires and investments have built, or to Brand City to see the street you are opening, building by building.
  3. The weekly objective. One goal a week, such as landing a press placement, that resets when you advance.
  4. This Week. Twelve moves: the Inbox, Post, Network, Article, Business, Pitch, Book and Podcast, then Team, Host, Community and Learn, each with its energy cost and the pips that show how many full-value uses are left. Press releases and the Toolkit sit under More Actions.
  5. Advance Week. Shows the payday estimate and this week’s lucky-break odds before you commit. A week wrap follows every advance: what changed, how varied the week was, and one line of coaching.
  6. Focus and Events. Choose what the week is for (Audience, Authority, Revenue, Trust, Recovery, or Balanced) and how eventful the world is (Calm, Standard, or Intense).
  7. The Live Feed. On a wide screen, every effect lands down the left side, newest first, week by week. The monthly Brand Audit arrives in its own tab in the Inbox.

Try the core mechanic

Plan a Week

You have 100 energy. Spend it, and watch what the game rewards. The first few uses of each action every week are full value and each one past that is worth less, so spamming one action stalls. Lucky breaks roll once a week, and their odds rise with every distinct kind of work you mix in.

These are the game’s own numbers and its own week-wrap coaching. Nothing here is saved or sent.

Identity Positioning™, made playable

Built on The Five Personal Brand Pillars

The game reads your run the way the Identity Positioning™ Brand Audit reads a real position: Omnipresence, Credibility, Seamless Branding, Reputational Health & Risks, and Marketability, live on the board and in full every month. Each prescribed move can be run from inside the audit, for a bonus you do not get taking the same action at random. The audit is the loop, not a report card.

Your Growth chart of followers over 23 weeks with markers for lucky breaks, a tier reached, and decision cards; the live Five Pillars meters; and the rival, Drew Nash, 71 Brand Power ahead
Your Growth in four views, with every lucky break, tier, and decision card marked. Beside it, the Five Pillars read live, and the rival you are chasing.
The in-game Brand Audit at week 23: overall brand health 72 out of 100, the stat changes for the period, and the category breakdown starting with Omnipresence at 100
The monthly Brand Audit: overall brand health, what changed, and each pillar with the doctrine behind it.
Invest in Your Personal Brand: permanent upgrades for equipment, wardrobe, an NFC business card, a professional website, media training, a press kit, AEO and SEO, and an Identity Positioning session
Invest in Your Personal Brand: one-time upgrades, priced from a $25 NFC card upward, that make specific actions more efficient for the rest of the run.

Everything in v4.4.5

More Than a Stat Sheet

Twelve Moves a Week

Post, Network, Article, Business, Pitch, Book and Podcast, plus Team, Host, Community and Learn, each with its energy cost and how many full-value uses are left. Finished moves step to the back of the row, and every window keeps what you can still do at the top.

Brand City

A street you drag along, with your HQ in the middle. The Academy, the Press Building, the Radio Tower, the Bookstore, the Theater, your practice and a billboard open as you earn them, and the empty lots say what opens them.

The Walk

Your figure walks a road toward Brand City, whose six towers are the six tiers. Every move plays as a scene on that road with what it actually did written underneath, rewards rise off your figure to your numbers, and your clothes change as you climb.

The Office

Nine rooms that open with what you do: a Podcast Studio when you start your show, a Writing Room for your book, a Press Room for the coverage you land. Investments are built in front of you, hires take a desk, and you can walk the building room by room.

Lead Your Team

Hire from thirteen roles, from an editor to an Ads Manager. Pay a monthly bonus to lift what someone does for you, train them up to the next level of their role and its pay, and watch each of them work for you every week without being asked.

Learn

Six skills (writing, speaking, video, sales, leadership and strategy) built by reading, courses, masterclasses, coaching and certification. Each level makes every related move better, for good, because getting better is part of the brand.

Host and Community

Run your own room, from a webinar to your own conference, and look after the people who follow you, with Q&As, challenges and members-only sessions. Posting builds reach; this builds trust.

Formats, Your Channel, Collaborations

Six kinds of post and six kinds of article, each with its own cost and return; your own video channel, monetized once it has earned it; and collaborations that borrow an audience that already trusts someone else.

Your Week, Six Months Out

Work moves the clock through each day of the week. Speaking, podcasts, TV, workshops, keynotes, book tours and galas are booked for a date ahead, up to six months out as you climb, with deposits paid on booking. Cancelling costs more the later it is, and hosts remember.

Your Look and Friends

Choose your player name, its colour, a badge and a title, and how your figure looks on The Walk; there are no profile photos. Add friends by email, see who is online or away, appear offline when you like, follow each other's tier and Brand Power, and collaborate up to three times a day for followers and credibility.

Endorsements

Clients you have served, stages you have spoken on and shows you have been part of start to vouch for you. Each endorsement adds credibility and reputation, and the ones you hold keep paying a little every week.

Strain and Your Wellbeing

Strain costs output long before burnout: everything lands softer from 35, and from 55 you lose energy and have the odd sick day. Personal investments (a trainer, a health coach, nutrition, therapy, better sleep) put energy back and take strain off every week.

Your Own Affiliate Program

Let other creators sell your offer: set the commission, the price, the cookie window and who can join, then handle what comes with it, from an affiliate who oversells to a competitor poaching your partners. Affiliate deals you are offered are priced to your audience.

Growth While You Are Away

What you have built keeps working in real time: royalties, retainers, affiliate income, the business engine and the followers your credibility brings in, for up to seven days. Nothing fades while you are gone.

The Inbox

Offers come looking for you, more of them as you grow: podcasts, television, magazines, speaking, board seats, teaching, translation rights. Some lead to a second, bigger offer weeks later. Swipe to accept or decline, negotiate where it is fair, and find your monthly Brand Audit in its own tab.

Sponsors and the Press

Pitch a sponsor the way you pitch a journalist: choose what you offer, from a post to an ambassadorship, see your odds and the pay range, and live with a no. A press release opens doors for two weeks.

The Book, in Every Edition

Write it a week at a time, gather testimonials and a foreword, launch it, then publish the eBook and record the audiobook, priced by you, each selling every week.

The Rival

A randomized rival with their own archetype, motivator, and career builds under the exact same rules and the same clock. You can see the gap every week.

Decision Cards and Storylines

Crises and opportunities arrive as cards with the cost of each response shown up front, and multi-week arcs grounded in real relationship dynamics from the book. What you choose in part one changes part two.

Invest in Your Personal Brand

Permanent upgrades, grouped and showing what each one does for you now: equipment, wardrobe, a website, media training, a press kit, AEO and SEO, a newsletter, a CRM, a course that earns every week, and an Identity Positioning™ consultation.

The Business Engine and Advertising

Your career decides how projects pay and how the business scales. Ads come with a forecast and a report card, and an Ads Manager can run one for you for good. Ads amplify a business that works; they do not replace one.

90 Achievements That Reward You

Doctrine badges reward the behaviors the book teaches, such as skipping five pay-to-win shortcuts without ever taking one; milestone badges track growth. Every badge gives a little energy and two weeks of momentum.

The Skyline and the Daily Brief

Your place on The Hierarchy of Personal Branding drawn as a city, beside a heatmap of how consistent the last 52 weeks have been, and three small goals a day, the same for every player on that date.

The Toolkit Sprint

Once a week, work through one of the twelve free Identity Positioning™ tools for a lift in what it trains. The same tools are free to use for real in the Toolkit.

Your Brand Card

From the account menu, an image of your tier, your numbers and your skyline, with captions written for LinkedIn, X and Instagram that follow your goal and what you have done.

Save Slots, Reposition and Focus Mode

Three slots synced across devices with a side-by-side comparison of every run; repositioning mid-run, at a real cost; and a Focus Mode that hides the guide text and keeps every number.

Plays Anywhere

On a phone the world sits under your stats with twelve moves right below it and the core moves under your thumb. Install it like an app, and it plays offline.

The Office in Identity Quest: a building of nine rooms, from the Podcast Studio, Writing Room and Press Room to the Lobby, Your Desk and the Wardrobe, filled with what the player has bought and the people they have hired
The Office: nine rooms built from what you buy and who you hire. Tap a room, then walk the building room by room.
Brand City in Identity Quest: the player's HQ lit gold in the middle of a street, beside the Radio Tower, the Bookstore and the Theater with the player's name on the marquee, as followers walk past at dusk
Brand City: a street that opens a building at a time, as you publish, broadcast, speak, land press and serve clients.
Save Slots: the current session plus three empty slots, and Compare Runs, which sets your current run against every saved slot
Save Slots and Compare Runs: try a different career, archetype, or motivator and see which outcome you would rather live.
Identity Quest on a phone: Brand Power and the stats, the world with the player walking toward Brand City and the Walk, Office and City switcher, the action tiles, and Advance Week under the thumb
On a phone, the world sits under your stats with the moves right below it, offers arrive as notifications, and the thumb bar keeps More, Boost, Rest, and Advance Week in reach.
The Skyline: The Hierarchy of Personal Branding drawn as buildings, with the current tier, Friends and Family, progress to the next tier, and 584 Brand Power
The Skyline: The Hierarchy of Personal Branding as a city that rises with your Brand Power.

Gameplay research · v4.4.5 · November 2026

What the Numbers Teach

The goal is a game that behaves like real life, so we tested it the way a player meets it. A research harness played the real game in a browser, through the same menus a player uses, with thirteen play styles across seven careers, four motivators and four archetypes: four seeded runs of ten in-game years each. Every move was measured for the energy it cost and what it returned. Where one loop outran real life, we changed the game and played it again. These are gameplay balance figures, not MASHMAN client data.

112ten-year careers, played through the real game
58,240in-game weeks, with every move measured
28setups: play styles, careers, motivators and archetypes
4mechanics retuned toward real life

Weeks to Each Tier, by Play Style

The median week each play style reached each tier of The Hierarchy of Personal Branding, as a Coach with a combination of motivators, with what it had built by the end of year ten.

Play styleFriends & FamilyLocal HeroState RepresentativeNational PersonalityInternational IconFollowers, year 10Cash, year 10
Balancedposts, a pitch, an article, the podcast, the book, business, learning and community, every week316481152013.06M$7.48M
Balanced, with a friendbalanced play, plus three friend collaborations a week31447983773.22M$6.35M
Video creatora channel, short video, guest spots and sponsors41856134Never3.16M$13.64M
Audience buildershort video, live streams, collaborations, challenges and giveaways42480159Never4.93M$7.34M
Authorbooks, eBooks, audiobooks, promotion and essays31463170Never2.08M$17.69M
Authorityoriginal research, essays, op-eds, press releases and pitches31371188Never1.65M$1.91M
Learnerthree lessons a week, then the work31474192Never1.53M$3.22M
Recklessshortcuts, giveaways and every sponsor that will pay41986234Never1.33M$7.57M
Team firsthires every role it can afford, early418101272Never1.44M$53k
Posting onlya text post, as many as the energy allows634133333Never1.02M$1.81M
Business onlythree client projects a week, plus workshops316112353Never659k$3.02M
Networkerevents, meetups, masterminds and community431167481Never385k$537k
Idlenothing but the Inbox36132451NeverNever131k$283k

The International Icon also asks for 75 influence, not only Brand Power. Balanced play reached it at week 201, and every career, motivator and archetype played that way reached it between weeks 179 and 230. Every specialist style stopped at The National Personality, with influence between 40 and 55. In the Hierarchy’s provisional bands, the real International Icon is known by 10,000,000 people or more.

What We Changed

One loop grew without limit, and two new systems joined the game in v4.4.5. The same seeds on v4.4.4 and v4.4.5:

SetupBrand Power, beforeBrand Power, afterCash, beforeCash, afterNational, beforeNational, after
Networker667.49M243k$798k$537k191481
Balanced Connector2.74M2.78M$9.78M$6.90M126110
Balanced (the control)2.45M2.70M$6.31M$7.48M127115

A Meetup Fills From Your Network

Every meetup drew a room in proportion to your offline reach, and every guest added to that reach, so a networker who hosted every week compounded forever: 667 million Brand Power on fewer than half a million followers. Now the room grows with the square root of your reach, only the new faces count as growth, and workshops, launch parties and conferences have a ceiling, as real rooms do.

Word Gets Around

Clients you have served, stages you have spoken on and shows you have been part of now vouch for you. Each endorsement adds credibility and reputation, and the first few of each kind count most, so no single activity can farm them. A balanced career collects about ninety in ten years; a specialist, nine to forty-six.

Work With Your Friends

Friends can now collaborate up to three times a day. A collaboration brings followers in proportion to your friend’s audience, and more credibility when your friend is the more credible of the two, so it rewards working with people a little ahead of you.

What a Point of Energy Buys

Energy is the budget every week runs on. Reach is measured inside one balanced career, so every move faced the same audience; credibility does not depend on audience size, so it is pooled across every play style. Hover or focus a bar for the detail.

Followers per point of energy, balanced career
  1. Text post464Text post: 464 followers per point of energy, over 527 uses
  2. Photo post299Photo post: 299 followers per point of energy, over 531 uses
  3. Pitch to the press150Pitch to the press: 150 followers per point of energy, over 351 uses
  4. Podcast episode71Podcast episode: 71 followers per point of energy, over 199 uses
  5. Network41Network: 41 followers per point of energy, over 570 uses
  6. How-to article40How-to article: 40 followers per point of energy, over 462 uses
  7. Answer every comment36Answer every comment: 36 followers per point of energy, over 250 uses
  8. Host a webinar9.8Host a webinar: 9.8 followers per point of energy, over 10 uses
  9. Business move8.8Business move: 8.8 followers per point of energy, over 511 uses
Credibility per point of energy, every play style
  1. Press release0.76Press release: 0.76 credibility per point of energy, over 23 uses
  2. Essay0.55Essay: 0.55 credibility per point of energy, over 1,284 uses
  3. Original research0.53Original research: 0.53 credibility per point of energy, over 520 uses
  4. Friend collaboration0.48Friend collaboration: 0.48 credibility per point of energy, over 520 uses
  5. How-to article0.40How-to article: 0.40 credibility per point of energy, over 1,403 uses
  6. Podcast episode0.25Podcast episode: 0.25 credibility per point of energy, over 286 uses
  7. Pitch to the press0.23Pitch to the press: 0.23 credibility per point of energy, over 1,664 uses
  8. Op-ed0.21Op-ed: 0.21 credibility per point of energy, over 301 uses
  9. Mastermind0.18Mastermind: 0.18 credibility per point of energy, over 489 uses
  10. Carousel post0.16Carousel post: 0.16 credibility per point of energy, over 415 uses
  11. Photo post0.10Photo post: 0.10 credibility per point of energy, over 3,720 uses

Same Play, Different Person

The balanced play style, with one thing changed at a time: the career, the motivator or the archetype.

Who you areLocal HeroState RepresentativeNational PersonalityInternational IconFollowers, year 10Cash, year 10
Careers
Coach16481152013.06M$7.48M
Consultant14481091894.17M$13.74M
Design Agency15491192132.90M$7.81M
E-Commerce16511222122.87M$4.85M
Blue-Collar Business16501142033.53M$8.81M
Intrapreneur15551392162.49M$4.78M
Content Creator13511361903.48M$10.71M
Motivators
Combination16481152013.06M$7.48M
Money16571291982.96M$10.01M
Mission14481222223.35M$5.79M
Vanity17461001794.88M$12.27M
Archetypes
Strategist16481152013.06M$7.48M
Visionary15491202303.06M$5.43M
Connector15501102123.13M$6.90M
Creator14491071835.06M$11.38M

What It Teaches

Balance Still Wins

Balanced play reaches The National Personality in 115 weeks and The International Icon in 201. Every specialist style stops at National, however large it grows, because the Icon asks for 75 influence and influence comes from all five pillars together.

Reach Is Not Influence

The audience builder ends ten years with 4.93 million followers, 1.6 times the balanced player’s, and less Brand Power, because its influence is 46 against the balanced player’s 78. Followers who have never heard you speak, read you or met you move less.

Credibility Pays Late

Authority builds 16,368 credibility, the most of any style, and ends with $1.91 million, about a quarter of the balanced player’s cash. Credibility opens the doors that followers cannot, but it does not send an invoice on its own.

Hire for Leverage, Not Status

Team first pays nine people and ends ten years with $53,000 in the bank, the least of any style that works. A hire pays for itself when there is work for them to multiply, not before.

Shortcuts Carry a Delayed Bill

Reckless takes every sponsor and runs giveaways, and earns as much as balanced play, $7.57 million, but takes twice as long to reach The National Personality, at week 234, and never becomes an Icon.

Networking Builds Trust, Not Reach

The networker’s reputation reaches 100, the highest of any style, with only 385,000 followers. Relationships compound inside the room; reaching the people outside it takes publishing.

Friends Speed the Climb

A balanced player who collaborates with a friend three times a week reaches The National Personality at week 98, seventeen weeks sooner, and ends with the most credibility of any balanced setup. A collaboration returns 0.48 credibility per point of energy, close to an essay.

Why You Do It Changes the Climb

Vanity-driven players reach The National Personality fastest, at week 100, and The International Icon at 179. They also earn the most, $12.27 million. Mission-driven players take the longest of the four motivators to reach the Icon, at week 222.

Your Career Changes the Cash, Not the Climb

Every career reaches The International Icon between weeks 189 and 216, while cash at year ten runs from $4.78 million for an intrapreneur to $13.74 million for a consultant. The brand is built the same way; the business converts it differently.

Money Follows Position

A balanced run has $31,000 by week 52, $148,000 by week 104, $414,000 by week 156 and $1.83 million by year five. The business converts once there is an audience and a reputation for it to convert.

How to read this: the harness spends every week’s energy and never misses a week, so a person who plays fewer moves will climb more slowly, which is also true of a real personal brand. Each figure is the median of four seeded runs. The harness and its data stay with the game’s source.

For press and partners

Identity Quest™ Media Kit

Everything needed to write about the game, in one place. Identity Quest™ does not keep a separate press page: this section, the data pages below, and the Mashman Consulting Group press kit are the source.

Boilerplate

Identity Quest™: An Open-Ended Personal Branding Simulation RPG. It is a free browser game from Mashman Consulting Group built on Identity Positioning™. Players start with zero Brand Power and spend one week’s energy at a time on posting, networking, press, publishing, a podcast and their business, climbing the six tiers of The Hierarchy of Personal Branding while a monthly Brand Audit scores The Five Personal Brand Pillars. Since version 4.4 the game is played in a world: every move plays out on the road to Brand City, and an office is built from the player’s investments and hires.

Fact Sheet

Maker: Mashman Consulting Group
Released: 2026
Current version: v4.4.5 (Update Notes (opens in a new tab))
Price: Free, with no paywall and no advertising
Platform: any modern browser; installable, plays offline
Ages: 16 and older
Play: identityquest.press (opens in a new tab)

The Data Behind It

The game is a simulation tuned for play; the method it teaches is documented here. the gameplay research (168 simulated careers), How Scoring Works, an example Brand Audit report, What You Need to Know, The Paper, and the doctrine in the MCG Wiki (opens in a new tab). In-game figures are gameplay balance, not MASHMAN data.

Press Contact

Working press on deadline: press@mashmancg.com (opens in a new tab). Releases are issued by Mashman Consulting Group: the Identity Quest release (opens in a new tab) and the MCG press kit (opens in a new tab).

Personal Branding Game: Common Questions

What Is a Personal Branding Game?

A personal branding game turns the work of building a personal brand into decisions you actually make and live with. In Identity Quest™ you spend a fixed weekly energy budget on content, networking, articles, projects, press, a book, or a show, then see in the weeks that follow what each choice cost or earned. It is the first game built for personal branding as its own subject.

What Is a Personal Brand Simulator?

A personal brand simulator models the long arc of a personal brand: how audience, credibility, reputation, and income interact over time, and how a decision made in one week pays or costs in a later one. Most personal branding advice arrives as a list of tips. A simulator lets you make the trade-offs yourself.

Is Identity Quest™ Free to Play?

Yes. It is free, with no purchase, no paywall, and no advertising, and it runs in your browser with nothing to download. You can also install it to a phone or desktop, and it plays offline once installed.

Can I Save My Progress?

Yes. Guest progress saves on your device. A free account saves your run across devices, and three Save Slots let you run different careers, archetypes, or motivators side by side and compare the outcomes row by row.

How Does the Game Connect to the Brand Audit?

Every month of game time, Identity Quest™ runs its own Brand Audit across the same five pillars this site scores: Omnipresence, Credibility, Seamless Branding, Reputational Health & Risks, and Marketability. It prescribes one move for each weak pillar, and taking the move from inside the audit pays a bonus the same action does not earn at random. When you want to measure your real position instead of a simulated one, take the free Brand Audit.

Can You Lose?

No. There is no fail state, by design: a personal brand is always recoverable, and the game stays appropriate for a classroom. What you can do is fall behind your rival, burn out, or take a shortcut whose bill arrives later.

How Long Does a Run Take?

A short session moves a few in-game weeks. In testing across more than 58,000 simulated weeks, a balanced player reaches The Local Hero in about 16 weeks, The National Personality in about 115 and The International Icon in about 201. The slow climb is the lesson.

Who Is Identity Quest™ For?

Founders, executives, creators, authors, speakers, and anyone deciding whether to build a personal brand deliberately rather than by accident. It also works as a teaching tool, for communications teams and classrooms alike: there is no fail state, and nothing in it is inappropriate for a classroom. Players must be 16 or older.

Build a Name From Nothing

Free in your browser. No download, no paywall, no advertising.